Popularizing and Connecting Esports Research: Introduction to the Esports Minitrack

Abstract
Esports research is a burgeoning field, relatively new but growing rapidly, encompassing a wide range of interdisciplinary perspectives. For HICSS-57, we actively sought high-quality research, inclusive of different methodologies, that examines diverse aspects of esports. We received fifteen manuscripts across various disciplines and selected five for presentation and publication. The papers focused on the support for players’ health and duty of care offered by esports organizations (Hong), spectators’ toxic behaviors (Qian, Yu, Seifried, Martinez, Matz & Luo), the development of esports athletes and its comparison to traditional sports (Fisackerly & Hwang), satisfying the psychological need by playing virtual reality golf (Chen & Li), the role of arousal in Super Smash Bro tournament performance (Nolla, Beeman & Reber).
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Citation
Siuda, P., Behnke, M., Hedlund, D.P. (2024). Popularizing and Connecting Esports Research: Introduction to the Esports Minitrack [in:] Proceedings of the 57th Annual Hawaii International Conference on System Sciences, HICSS 2024, Hilton Hawaiian Village Waikiki Beach Resort, Hawaii, USA, 3-6 January 2024, Honolulu, Hawaii, (ed.) Tung X. Bui, Honolulu, HI, pp. 4441-4442.