Materiały konferencyjne / Conference papers
https://depot.ceon.pl/handle/123456789/61
2024-03-28T15:23:59ZDESTRIERO - a Decision Support Tool for Improved Reconstruction, Recovery and Interopearbility
https://depot.ceon.pl/handle/123456789/23729
DESTRIERO - a Decision Support Tool for Improved Reconstruction, Recovery and Interopearbility
Szklarski, Łukasz; Samp, Krzysztof; Hołubowicz, Witold; Esposito, Christian; Cinquea, Marcello; Cotroneo, Domenico; Carmen, Polcaro; Thomas, Vendieken
2014-01-01T00:00:00ZSecurity Components in a One-Stop-Shop Border Control System
https://depot.ceon.pl/handle/123456789/23695
Security Components in a One-Stop-Shop Border Control System
Weissenfeld, Axel; Kriechbaum-Zabin, Andreas; Szklarski, Łukasz
Each year the number of passengers travelling around the world is steadily increasing. Hence, the efficient handling of border crossings while maintaining a high security is a demanding challenge for the future. In this work we present the key security components for a novel proposed one-stop-shop (OSS) border control system, which tries to achieve greatest throughput of travelers while applying highest security measurements. We collect the main stakeholder’s requirements for an OSS system and provide an overview of state-of-the-art security technologies. The goal of this work is to assembly the necessary technological solutions so that the proposed OSS system can be operated at all kinds of borders. Thereby, the selected technologies are evaluated and current limitations and constraints described.
2014-01-01T00:00:00ZThe Invisible – Experienced: Developing and Verifying a VR Application for Understanding Air Pollution Perception and Attitudes
https://depot.ceon.pl/handle/123456789/23684
The Invisible – Experienced: Developing and Verifying a VR Application for Understanding Air Pollution Perception and Attitudes
Pochwatko, Grzegorz; Kopeć, Wiesław; Jędrzejewski, Zbigniew; Jaskulska, Anna; Skorupska, Kinga H.; Karpowicz, Barbara; Masłyk, Rafał; Barnes, Steven; Grzeszczuk, Maciej; Lazarek, Jagoda; Swidrak, Justyna
Air pollution is one of the most urgent, yet persistent, challenges for
industrialized societies. Virtual reality-based interventions can become a powerful tool for studying and inducing pro-environmental
change. In this paper, we describe the development and effects of
a virtual air pollution experience in which a within-group design
was combined with high experimental control and semi-free exploration. We manipulated the realism and valence of the visualised
particle matter (PM). During the VR experience, we measured the
physiological arousal, walked distance and self-reported affective
reactions to each PM visualisation. Moreover, we tested (pre-post
VR) whether the overall experience of virtual air pollution changed
users’ environmental attitudes and the quality of user experience,
including presence. We present the results of study with 43 (27
female) participants, (M=35, SD=12), 37 of whom had no/very
little prior experience with VR. Compared to the other three conditions, a realistic representation of air pollution (magnified PM)
led to self-reported aversion. Importantly, the overall experience
increased pro-environmental attitudes. Participants experienced a
strong sense of presence and engagement in the simulation. The
study highlighted the usefulness of semi-restricted and spontaneous
exploration in VR research for unrestrained exposure to stimuli. It
also corroborated recent evidence of how VR-based interventions
can promote pro-environmental change.
This document is an author's manuscript. It is not the final published version of the paper.
For citation purposes, please refer to the published version of this work.
2023-01-01T00:00:00ZPopularizing and Connecting Esports Research: Introduction to the Esports Minitrack
https://depot.ceon.pl/handle/123456789/23545
Popularizing and Connecting Esports Research: Introduction to the Esports Minitrack
Siuda, Piotr; Behnke, Maciej; Hedlund, David P.
Esports research is a burgeoning field, relatively new but growing rapidly, encompassing a wide range of interdisciplinary perspectives. For HICSS-57, we actively sought high-quality research, inclusive of different methodologies, that examines diverse aspects of esports. We received fifteen manuscripts across various disciplines and selected five for presentation and publication. The papers focused on the support for players’ health and duty of care offered by esports organizations (Hong), spectators’ toxic behaviors (Qian, Yu, Seifried, Martinez, Matz & Luo), the
development of esports athletes and its comparison to traditional sports (Fisackerly & Hwang), satisfying the psychological need by playing virtual reality golf
(Chen & Li), the role of arousal in Super Smash Bro tournament performance (Nolla, Beeman & Reber).
2024-01-03T00:00:00Z