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dc.contributor.authorMazurek, Grzegorz
dc.contributor.authorGembicki, Michał
dc.contributor.authorKrzemień, Grzegorz
dc.contributor.authorPrzegalińska, Aleksandra K.
dc.contributor.authorStarostka, Justyna
dc.contributor.authorSkorulska, Karolina
dc.contributor.authorPrystupa-Rządca, Kaja
dc.date.accessioned2016-09-05T06:59:38Z
dc.date.available2016-09-05T06:59:38Z
dc.date.issued2015
dc.identifier.citationMazurek, G. (ed.) (2015). Management in Virtual Environments. Case Studies. Warsaw: Poltext.pl_PL
dc.identifier.issn978-83-8943-761-7
dc.identifier.urihttps://depot.ceon.pl/handle/123456789/10276
dc.description.abstractThe following publication consists of 12 case studies, which encompass various aspects of the ICT impact on contemporary businesses, focusing – among other things – on such concepts as: crowdsourcing, the internet of things, design thinking, digital entertainment, e-commerce, online and off-line distribution or social media marketing.pl_PL
dc.description.sponsorshipEEA, Norway Grantspl_PL
dc.language.isoenpl_PL
dc.publisherPoltextpl_PL
dc.rightsCreative Commons Uznanie autorstwa na tych samych warunkach 3.0 Polska
dc.rights.urihttp://creativecommons.org/licenses/by-sa/3.0/pl/legalcode
dc.subjecte-commerceen
dc.subjectdigital entertainmenten
dc.subjectdesign thinkingen
dc.subjectInternet of Thingsen
dc.subjectcrowdsourcingen
dc.subjectICT impact on contemporary businessesen
dc.titleManagement in Virtual Environments. Case Studiesen
dc.typeinfo:eu-repo/semantics/bookpl_PL
dc.description.epersonAnna Goryńska
dc.rights.DELETETHISFIELDinfo:eu-repo/semantics/openAccess


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Creative Commons Uznanie autorstwa na tych samych warunkach 3.0 Polska
Except where otherwise noted, this item's license is described as Creative Commons Uznanie autorstwa na tych samych warunkach 3.0 Polska