dc.contributor.author | Mazurek, Grzegorz | |
dc.contributor.author | Gembicki, Michał | |
dc.contributor.author | Krzemień, Grzegorz | |
dc.contributor.author | Przegalińska, Aleksandra K. | |
dc.contributor.author | Starostka, Justyna | |
dc.contributor.author | Skorulska, Karolina | |
dc.contributor.author | Prystupa-Rządca, Kaja | |
dc.date.accessioned | 2016-09-05T06:59:38Z | |
dc.date.available | 2016-09-05T06:59:38Z | |
dc.date.issued | 2015 | |
dc.identifier.citation | Mazurek, G. (ed.) (2015). Management in Virtual Environments. Case Studies. Warsaw: Poltext. | pl_PL |
dc.identifier.issn | 978-83-8943-761-7 | |
dc.identifier.uri | https://depot.ceon.pl/handle/123456789/10276 | |
dc.description.abstract | The following publication consists of 12 case studies, which encompass
various aspects of the ICT impact on contemporary businesses,
focusing – among other things – on such concepts as: crowdsourcing,
the internet of things, design thinking, digital entertainment, e-commerce,
online and off-line distribution or social media marketing. | pl_PL |
dc.description.sponsorship | EEA, Norway Grants | pl_PL |
dc.language.iso | en | pl_PL |
dc.publisher | Poltext | pl_PL |
dc.rights | Creative Commons Uznanie autorstwa na tych samych warunkach 3.0 Polska | |
dc.rights.uri | http://creativecommons.org/licenses/by-sa/3.0/pl/legalcode | |
dc.subject | e-commerce | en |
dc.subject | digital entertainment | en |
dc.subject | design thinking | en |
dc.subject | Internet of Things | en |
dc.subject | crowdsourcing | en |
dc.subject | ICT impact on contemporary businesses | en |
dc.title | Management in Virtual Environments. Case Studies | en |
dc.type | info:eu-repo/semantics/book | pl_PL |
dc.description.eperson | Anna Goryńska | |
dc.rights.DELETETHISFIELD | info:eu-repo/semantics/openAccess | |