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dc.contributor.authorDwulecki, Sven
dc.date.accessioned2017-06-21T12:09:01Z
dc.date.available2017-06-21T12:09:01Z
dc.date.issued2017
dc.identifier.citationSven Dwulecki, “I am thou… Thou art I…”—How Persona 4’s Young Adult Fiction Communicates Japanese Values, "Creatio Fantastica" 2017, nr 1 (56), s. 127-116.en
dc.identifier.issn2300-2514
dc.identifier.urihttps://depot.ceon.pl/handle/123456789/12500
dc.description.abstractLife is Strange, INSIDE, Oxenfree—all these video games represent a seemingly entirely new genre. Young Adult videogames diverge from the male, gloomy grown-up stereotypes and replace them with adolescent protagonists in their coming of age stories. Their commercial success seem to validate their endeavors. However, YA narratives are hidden in plain sights for many years within JRPGs. Shin Megami Tensei – Persona 4 (short Persona 4 or P4) is a cultural ambassador. This paper examines how the game’s procedural rhetoric in combination with its Young Adult story advocate in favor of specific Japanese values. The time structure of P4 reinforces a longterm orientation and requires strategic planning as well as tactical flexibility. So-called “Social Links” represents Japan unique take on collectivism. Each link encapsulates a small YA narrative and offers different benefits to social-active protagonist. Finally, grinding mechanics reflect the notion of repetition-based learning. Japanese schools teach through engaging with developing several solutions to a singular problem. The same holds true for the grinding process. All these elements combined create a game rhetoric promoting these aspects of Japanese culture.en
dc.language.isoen
dc.publisherOśrodek Badawczy Facta Fictaen
dc.rightsUznanie autorstwa 3.0 Polska*
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/pl/*
dc.subjectvideo gamesen
dc.subjectPersona 4en
dc.subjectyoung adult video gamesen
dc.subjectJapanen
dc.subjectjRPGen
dc.subjectJapanese role-playing gamesen
dc.subjectludologyen
dc.subjectprocedural rhetoricsen
dc.subjectgame studiesen
dc.subjectfantasyen
dc.subjectfantastyka młodzieżowaen
dc.subjectpostmodernizmen
dc.subjectliteraturaen
dc.subjectliteratura młodzieżowaen
dc.subjectopowiadania fantasyen
dc.subjectopowiadania SFen
dc.subjectscience fictionen
dc.subjectfantasyen
dc.subjectyoung adult fantasyen
dc.title“I am thou… Thou art I…”—How Persona 4’s Young Adult Fiction Communicates Japanese Valuesen
dc.typearticleen
dc.contributor.organizationUniversity of Tuebingenen


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