Video games in the process of historical education at the academic level
MetadataShow full item record
This piece deals with the significance of computer games in the modern teachingprocess. The author identified the main challenges for the teachers that are related to prob-lems created by electronic entertainment. The second part of the text focuses on the positiveimpact of video games exemplified by popular „mods” based on actual historical events. Inconclusion, the author stated that it will still be many years before computer games are usedby researchers in the process of teaching the academic youth, however they do have thepotential to become something more than just pure fun.
- Artykuły / Articles 
Using this material is possible in accordance with the relevant provisions of fair use or other exceptions provided by law. Other use requires the consent of the holder.