3D Virtual Learning Environments for working with young people. A handbook for Teen Educators
Date
2013Author
Jäger, Thomas
Stelter, Claudia
Stoyanov, Tinko
Beraducci, Alberto
Fiumana, Franca
Laplaca, Marilena
Barbieri, Marcello
Heiman, Tali
Olenik‐Shemesh, Dorit
Rabin, Eyal
Plichta, Piotr
Sabicka, Edyta
Pyżalski, Jacek
Samnøen, Øystein
Rasmussen, Rune
Hickson, Andy
Metadata
Show full item recordAbstract
3D Virtual Learning Environments for working with young people. A handbook for Teen Educators.
In this handbook we will examine what 3D virtual worlds are, what evolutionary steps led to their
development, what makes them unique and what social impact they have? We will outline what
makes 3D virtual worlds interesting for educators, in which ways they can be used for education and
where 3D virtual worlds have strengths and limits are. The experiences come are derived from The ABV4Kids project.
The ABV4Kids project built on the educational potential 3D VLEs offer. More than other online platforms they give their users a sense of real time involvement, promote new forms of social interaction and give them room for creative processes (cp. Carr, 2008; Salt et al., 2008) what makes them highly attractive for young people. The project explicitly aimed at involving young people in the planning, development and creation of the ABV and its events.
Project Partners:
Centre for Educational Research, University of Koblenz‐Landau (Germany); Infoart, Plodiv (Bulgaria); CINECA ‐ Consorzio Interuniversitario (Italy); Open University of Israel (Israel); The Pedagogical Academy in Łódź (Poland); Barnevakten ‐ Kids and Media (Norway); Actionwork Worldwide Limited (Great Britain).
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