The Impact of Computer Action Games on the Cognitive System: a Short Review
dc.contributor.author | Cudo, Andrzej | |
dc.contributor.author | Jaśkiewicz, Marta | |
dc.date.accessioned | 2015-04-20T20:19:08Z | |
dc.date.available | 2015-04-20T20:19:08Z | |
dc.date.issued | 2015 | |
dc.identifier.isbn | 978-0-9928772-6-2 | |
dc.identifier.uri | https://depot.ceon.pl/handle/123456789/6646 | |
dc.description.abstract | The aim of this review is showing the impact of playing computer action games on the cognitive processes- mostly on attention. Firstly, we described results from behavioral research indicating that the influence of playing computer games on attention, working memory, short-term memory or cognitive flexibility is not consistent. Secondly, results checking the impact of training connected with computer action games on event-related potentials (such as: N1, P1, P2, P3) are mentioned. Additionally, we present longitudinal studies carried out to investigate the persistence of computer action game training on cognitive abilities. Finally, we give some critical view of factors such as: playing experience, kind of game, participants’ sex and motivation which can affect the result of mentioned studies. | pl_PL |
dc.language.iso | en | pl_PL |
dc.publisher | SCIEMCEE | |
dc.rights | Dozwolony użytek | |
dc.subject | cognitive functions | en |
dc.subject | action computer game | en |
dc.title | The Impact of Computer Action Games on the Cognitive System: a Short Review | en |
dc.type | info:eu-repo/semantics/bookPart | pl_PL |
dc.contributor.organization | Katolicki Uniwersytet Lubelski Jana Pawła II | pl_PL |
dc.description.eperson | Andrzej Cudo |
Pliki tej pozycji
Pozycja umieszczona jest w następujących kolekcjach
-
Artykuły / Articles [16155]
Korzystanie z tego materiału jest możliwe zgodnie z właściwymi przepisami o dozwolonym użytku lub o innych wyjątkach przewidzianych w przepisach prawa, a korzystanie w szerszym zakresie wymaga uzyskania zgody uprawnionego.