The Role of Computer Games in Formal and Informal Education
dc.contributor.author | Brosch, Anna | |
dc.date.accessioned | 2015-05-01T19:38:12Z | |
dc.date.available | 2015-05-01T19:38:12Z | |
dc.date.issued | 2014 | |
dc.identifier.citation | Brosch, Anna, The Role of Computer Games in Formal and Informal Education. W: M. Frania, T. Huk, M. Musioł, Faces of traditional and new media in education of 21st century, Toruń 2014 | |
dc.identifier.citation | ||
dc.identifier.isbn | 978-83-7780-946-4 | |
dc.identifier.isbn | 978-83-7780-946-4 | |
dc.identifier.uri | https://depot.ceon.pl/handle/123456789/6705 | |
dc.description.abstract | Computer games are an important component of the industrialised and computerised world; at the same time they are a significant element of children and adolescents’ lives. Nowadays, the computer enables people to create a new space in which players can engage in journeys full of adventures and action. However, the computer can be used as a didactic aid aimed at advancing and consolidating the knowledge that young people acquire. Teachers perceive computer games only as a source of entertainment and do not allow them to fulfil an important role in the process of education. However, the use of the potential of the most popular entertainment among students can make learning an adventure, just like their favourite computer game. | en |
dc.language.iso | pl | pl_PL |
dc.publisher | Wydawnictwo Adam Marszałek | |
dc.rights | Dozwolony użytek | |
dc.subject | entertainment | en |
dc.subject | education | en |
dc.subject | computer games | en |
dc.title | The Role of Computer Games in Formal and Informal Education | en |
dc.type | article | |
dc.description.eperson | Anna Brosch |
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