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dc.contributor.authorMaj, Krzysztof M.
dc.date.accessioned2015-08-04T22:17:04Z
dc.date.available2015-08-04T22:17:04Z
dc.date.issued2015-07
dc.identifier.issn1614-0885
dc.identifier.urihttps://depot.ceon.pl/handle/123456789/7412
dc.description.abstractThere is no denying that transmedia storytelling has been gaining increasing attention in recent media, literature, and game studies. Introduced in Henry Jenkins’ famous (though not aspiring to be groundbreaking) book Convergence Culture (cf. JENKINS 2006), the term has already appeared—to recall the most notable contributions—in media (cf. DENA 2009; SCOLARI 2009), game (cf. KLASTRUP/TOSCA 2004; THON 2009), literature (cf. WOLF 2012), television (cf. EVANS 2011) and, last but not least, narrative studies (cf. RYAN 2001; 2004; 2006; 2014), becoming, therefore, a hallmark of contemporary participatory culture. This instinctive association of transmedia studies with everything labeled ›new media storytelling‹ may be, however, one of the term’s few disadvantages. After all, what was the third edition of Thomas More’s Utopia (1516), if not transmedial? Indeed, the work entails a fantastic story (the imaginary voyage of Hythloday), fictional world-building (the foundation of the island of Utopia), concept art (the woodcuts by Ambrosius Holbein), metafictional augmentations (fictive poems, dialogues, and letters), and even a facsimile of the imaginary alphabet. This is possibly why more universally attributed transmedia studies could follow the path marked by Richard Saint-Gelais’ concept of transfictionality (cf. SAINT-GELAIS 2007; 2011), Marie-Laure Ryan’s distinctions between transmediality and transfictionality (cf. RYAN 2013), or even David Herman’s notion of the whole transmedial narratology (cf. HERMAN 2004).pl_PL
dc.publisherHerbert von Halem Publishingpl_PL
dc.rightsCreative Commons Uznanie autorstwa 3.0 Polska
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/pl/legalcode
dc.subjecttransmedia storytellingpl_PL
dc.subjecttransmedial narratologypl_PL
dc.subjectworld-centeredpl_PL
dc.subjectSkyrimpl_PL
dc.subjectDeus Ex: Human Revolutionpl_PL
dc.subjectvirtual worldpl_PL
dc.subjectfictional worldpl_PL
dc.subjectstoryworldpl_PL
dc.subjecttransfictionalpl_PL
dc.subjecttransfictionalitypl_PL
dc.subjectworld-buildingpl_PL
dc.subjecttransmedialitypl_PL
dc.subjecttransmedialpl_PL
dc.titleTransmedial World-Building in Fictional Narrativespl_PL
dc.typeinfo:eu-repo/semantics/articlepl_PL
dc.contributor.organizationJagiellonian Universitypl_PL
dc.description.epersonKrzysztof M. Maj
dc.rights.DELETETHISFIELDinfo:eu-repo/semantics/openAccess


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Creative Commons Uznanie autorstwa 3.0 Polska
Except where otherwise noted, this item's license is described as Creative Commons Uznanie autorstwa 3.0 Polska