Wyświetlanie pozycji 1-2 z 2

    • Hermeneutyka gier wideo. Interpretacja, immersja, utopia 

      Kłosiński, Michał (Instytut Badań literackich Polskiej Akademii Nauk, 2018)
      Hermeneutyka gier wideo. Interpretacja, immersja, utopia [Hermeneutics of Video Games. Interpretation, Immersion, Utopia] is a book situated at the juncture of three discourses: philosophy and theory of literature, game ...
    • Perspectives of the Avatar: Sketching the Existential Aesthetics of Digital Games 

      Kania, Marta Matylda (Wydawnictwo Naukowe Dolnośląskiej Szkoły Wyższej, 2017)
      The main ambition of “Perspectives of the Avatar” is to sketch the existential aesthetics that explore the situatedness of the individual towards a single player digital game with avatar. The book focuses on games falling ...